Below you can find an assortment of major projects & organisations I am or have been involved with.
games & digital content officer
2018 - ongoing
My work at Film Victoria revolves around supporting and advising developers and industry on creation, release, stakeholder/funding relationships and more as they develop their titles and go to market. This includes creating, monitoring, administering and amending programs, research and strategy work, and stakeholder engagement.
2019 - ongoing
My work with the Aconite team revolves around preparing & consulting across marketing, production strategy and business objectives, as well as executing on campaigns, generating materials, and running production for debut title HoloVista, all in a part time capacity.
You can find out more about HoloVista here.
middle of the hill
sole developer, 2020
'middle of the hill' is an exploratory set of vignettes about growing up in the Australian hills, playable as interactive fiction. 'middle of the hill' was nominated for 'Excellence in Narrative' and the 'Microgame Award' at the 2020 Freeplay Awards.
sole developer, 2020
'The Unkindness' is a short narrative game about the complexities of emotions associated with chronic illness and the constant growth undertaken.
This initial version was created in a month long game jam called AccessJam2020, an Accessibility Unlocked initiative.
co-founder, 2018 - ongoing
Accessibility Unlocked is an Australian and New Zealand initiative to provide disabled developers with resources, connections, and support. They provide scholarships to some events, run events, and co-ordinate with industry on what they need.
Paperville Panic (now known as Paper Fire Rookie) is a tongue-in-cheek firefighting sim available on all major VR platforms. It won an Australian Game Developer Award in 2019 for best AR/VR, shipped in a little over a year & garnered millions of impressions across CNET, Kotaku and more.
creator, 2018 - ongoing
r/GameProduction is a user created subreddit for the sole purpose of sharing and highlighting the voices, resources, and hard work of game development roles that are often underappreciated, ignored, or unseen.