Below you can find an assortment of major projects & organisations I am or have been involved with.
I'm currently consulting for a number of teams on a number of titles, as well as some top secret stuff. Below are the things I can talk about.
If you'd like to work together, please get in touch and we can discuss availability and opportunites.
My work with the Strange Scaffold team revolves around preparing & consulting across production strategy, business objectives, as well as running production for a number of titles.
2021 - ongoing
My work with the Aconite team revolves around preparing & consulting across marketing, accessibility, production strategy and business objectives, as well as running production for debut title HoloVista. HoloVista won an Apple Design Award for inclusivity, as well as multiple awards & nominations, including Mobile GOTY.
2019 - ongoing
Previously & Ongoing
games & digital content officer
2018 - 2021
My work at Film Victoria revolved around supporting and advising developers and industry on creation, release, stakeholder/funding relationships and more as they develop their titles and go to market. This included creating, monitoring, administering and amending programs, research and strategy work, and stakeholder engagement.
sole developer, 2021
'a conversation' is a short narrative game about the way in which chronic illness is considered through metaphor and concepts rather than logic, due to the illogical nature of long term illness.
This micro-game was created for AccessJam2021.
middle of the hill
sole developer, 2020
'middle of the hill' is an exploratory set of vignettes about growing up in the Australian hills, playable as interactive fiction. 'middle of the hill' was nominated for 'Excellence in Narrative' and the 'Microgame Award' at the 2020 Freeplay Awards.
sole developer, 2020
'The Unkindness' is a short narrative game about the complexities of emotions associated with chronic illness and the constant growth undertaken.
This initial version was created in a month long game jam called AccessJam2020, an Accessibility Unlocked initiative.
co-founder, 2018 - ongoing
Accessibility Unlocked is an Australian and New Zealand initiative to provide disabled developers with resources, connections, and support. They provide scholarships to some events, run events, and co-ordinate with industry on what they need.
Paperville Panic (now known as Paper Fire Rookie) is a tongue-in-cheek firefighting sim available on all major VR platforms. It won an Australian Game Developer Award in 2019 for best AR/VR, shipped in a little over a year & garnered millions of impressions across CNET, Kotaku and more.
creator, 2018 - ongoing
r/GameProduction is a user created subreddit for the sole purpose of sharing and highlighting the voices, resources, and hard work of game development roles that are often underappreciated, ignored, or unseen.